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Dodon Ray - The signature technique of the Crane School. Kiai - This is a technique used by Tien against Mercenary Tao at the 23rd World Martial Arts Tournament: it consists in a yell that he uses to reject the less powerful attacks. Ki Blast - The most basic form of energy wave. At first this technique was used only by Tien and Chiaotzu, then it was learnt also by all the Z Warriors, except for Yajirobe and Master Roshi. Techniques Edit Flight - It is the capability to fly by using the Ki. We have 6 characters unreleased and in several states of progress, we expect to put them out eventually as well.Sign In Don't have an account? Start a Wiki. We have of these characters and 21 stages out there that anyone can try out. The moving bits of this presentation were made over time, with the effort of many. Our purpose is to show what CAN be made with the license.
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We have in no way association with the Dragon Ball Z license, we are mere fans.
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The gameplay is intense, pulse-pounding and would look absolutely amazing in fighting game tournaments such as EVO.Ĭounters, Air Combos,Super Projectiles, a large variety of fun character introductions and win poses I can see people going insane over the intense battles that are possible. The graphics have that 2D charm that, in our opinion, was lost in the transition to 3D games. We drew from all sources and we committed to our vision, which we share with you. Instead, we have characters with beautiful animations, cinematic moves, skillful combos, interesting movesets, unique traits and the kind of fan service that'd make any Dragon Ball fan smirk. Gone is the sensation of every character being interchangeable and having the same style of fighting. This is how we envision a perfect Dragon Ball game. This demo is based on games in the vein of Capcom's Street Fighter and Darkstalkers adapted and fine-tuned to represent Dragon Ball 's highly cinematic action in a way that actual combat means more than repeating the same combination of buttons over and over again. Usually packed with tons of characters, those games have always left us with a bad taste in our mouths. Our motivation was born from seeing the many official and unofficial games that DBZ has spawned over the last years. This game never had a release, because it did not exist until What this Wikia is actually about is the culmination of several years of work by true Dragon Ball Z fans, a small group of fighting games aficionados and the moving pieces and parts were coded in freeware indie fighting game engine, Mugen. The game had several CPU only fights, including the very infamous Kid Buu, who was faced as the final boss and was able to counter just about anything you threw at him! Actually no, that is a lie. Hyper Dragon Ball Z was a hit on arcades in the summer ofwith its timed unlocks and classical art direction, it was a hit and soon became a cult sensation. Today is Saturday April 11, The wiki currently has 27 articles since April 10, There is a total of 0 active users this month.